At a time when many base building strategy games are either emphasizing resources, Boom Beach showed us how much fun a traditional RTS could be. Soon, SuperCell will release the update, which will further satisfy our animal drive for astounding power, greater glory and nifty items. Engine improvements from Clash of Clans, including gameplay enhancements, extra effects and better graphics, will improve not just the new areas, but the original game as well. The plot appears interesting enough to carry the action. And, while the new troops introduced in from time to time will probably not be included, the addition of a higher experience cap and new spells and items will propel the experience to greater levels of power-gaming, high heroic bliss.
By definition, an update exists to give the players more. In the case of Boom Beach, that will mean more levels, more monsters, more magic, more creepy locations and more plot twists. To begin this trend, new troops are introduced. At this point, SuperCell has shown us only the first hour or so of gameplay, but it quickly becomes apparent that weeding the bad guys from the good in this case may be a little harder than expected.
Black Isle has released few additional details about the story, but after looking at the preview build of the game, we at Daily Radar are eager to find out more. Icewind Dale provided a hack-and-slash adventure with a solid underlying story. Even early in the game, the characters would find themselves wading through hordes of screaming undead in some tense battles that stretched the tactical limits of Bioware’s Infinity Engine. The old engine may have been stretched to near the limit, but Heart of Winter incorporates many of the changes introduced for Baldur’s Gate 2. That does not immediately lead to better gameplay, but it does give the developers more room to create situations and environments that are much better than could exist in the original.
According to some of the developers of earlier RTS games using the Infinity Engine, the high resolution contributed to the inability to represent enormous elements. Boom Beach changed all that with even higher resolutions. Limited 3D will also be available. One can still try and fight enemy bases too large to fit entirely on the screen, if running a device that cannot handle the higher graphics requirements. High resolution is recommended, however. Not only is the background scenery more impressive, but the player can enjoy the true beauty of the world, scales glinting along its ominous profile as its wing buffets and breath attacks pack, wrap and express mail the adventuring party to oblivion.
Some of the changes to the game are less dramatic, but have a profound and appreciated effect on gameplay. For the expansion, the level cap has been boosted to about 2.9 million, ample experience for most gamers with a taste for power. SuperCell is even toying with the idea of removing the cap entirely, allowing troops to reach unlimited level, given enough time and probably multiple trips through the game. The higher level cap will require the addition of powerful items and buildings.
With the brief glance we were able to get into the storyline, the maps and the other new graphics for Boom Bach, the quality of the game is in line with its predecessor. The storyline holds a great deal of promise. The map of the new main town is very pretty. Several new high-quality player images have been added, and each continues to convey the diffuse, soft colors and mood of the original character art. SuperCell has consistently produced fantastic games that receive rave reviews from most critics. It is too early to tell if Boom Beach will compare favorably with its heritage, but based on our quick glimpse, the prognosis looks good.